cactus
@cactus

fighting for my life trying to figure out how to do even a basic texture swap in Penumbra (which would not even really be enough to get where i’m trying to go but is definitely a prerequisite) - i can export textures, but it’s not clear how to import them, so the only thing that i’ve managed to actually get working is the Penumbra color transform matrix. but hey, it’s the Great Eggbug of Ronka, kinda


cactus
@cactus

i can get @xenonfossil’s low-poly eggbug into TexTools but the replaced model isn’t rendering at all in game. i don’t think it’s just off-screen or something, the penumbra on-screen list just doesn't have a model at all, and i’m not entirely certain what’s going on here. when i round trip the great serpent model through blender it still works, and when i try to just splice the eggbug model in instead it fails like this, so i’m not entirely certain where the problem originates. if i still care after work tomorrow i may try just sculpting the great serpent mesh into a more eggbugular shape, maybe there’s just something load-bearing in there i don’t understand


cactus
@cactus

my bones are fucked, i think my axes are fucked, and i am reaching beyond the peak of my blender knowledge, but that’s a fucken eggbug!


turns out there’s some load bearing vertex group thing that will cause the original mesh to fail to render if i delete it, so presumably not having it was what caused the mesh to not render the first time. creating a vertex group with the same name doesn’t work, there’s something going on there that i don’t know (turns out knowing 3d modeling is important for this sort of thing, who knew), and swapping out the mesh data via Blender things also loses the vertex groups, but if i just shrink down the original mesh inside the eggbug mesh and do a boolean union with the eggbug mesh, the vertex groups still exist and the model renders!

Ktisis says all the bones from the original minion are still here, so clearly the fact that I deleted several of them in Blender didn’t change anything, and I may have to actually learn rigging if i want this to not render glitched out and miserable. also, the reason i think my axes may be fucked is that unless i rotate him with gpose tools, eggbug renders face-down:


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