If you're already saying "oh no, oh fuck, what did they do": oh good, you can see it coming.
FF16, instead of making its accessibility settings available as, y'know, settings, makes them available to the player as in-game equippable items, meaning:
- there's a hard maximum of 3 accessibility settings active at any one time, because of the number of item slots, and
- they take up equipment slots designed for, y'know, in-game equipment with in-game effects, meaning that your character is necessarily mechanically nerfed by activating accessibility settings compared to a player who doesn't need to,
which looks an awful lot like the devs consider making it possible for disabled people to play to be, basically, a form of cheating — unless those bastard cheating disableds get smacked down with a crude, punitive, Alleged Game Balance sledgehammer.