caffeinatedOtter
@caffeinatedOtter

If you're already saying "oh no, oh fuck, what did they do": oh good, you can see it coming.

FF16, instead of making its accessibility settings available as, y'know, settings, makes them available to the player as in-game equippable items, meaning:

  • there's a hard maximum of 3 accessibility settings active at any one time, because of the number of item slots, and
  • they take up equipment slots designed for, y'know, in-game equipment with in-game effects, meaning that your character is necessarily mechanically nerfed by activating accessibility settings compared to a player who doesn't need to,

which looks an awful lot like the devs consider making it possible for disabled people to play to be, basically, a form of cheating — unless those bastard cheating disableds get smacked down with a crude, punitive, Alleged Game Balance sledgehammer.


caffeinatedOtter
@caffeinatedOtter

Oh hoho ho, well. To expand the context on this a little, apparently the game never frames these as "accessibility options" at all. They're "assists".

Also the producer is an outright "git gud" chud.

So yeah, there you have it: FF16 believes that disabled people being supported to play video games is the same thing as people cheating at games.

From the studio that brought you "Ackshually the lack of black people is for Historical Realism™—"


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