Yes, it's Babby's First Level Design Cue, hinting to the player that they should play silly buggers on a precarious-looking atack of crates to investigate that ceiling tile.

I put, like, four keyframes of motion into a bespoke "lifting up and sliding that one sus ceiling tile" mover for the sake of going "lol there's, like, a lockpick in the suspended ceiling, well done"


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