Someone can probably get a essay, one day, out of examining the trend toward designers making solo TTRPGs during Covid; but it's also interesting, if less obviously cause-and-effect, to watch a bunch of TTRPG folks I know of collectively steer away from randomisers.
I have to try to be clear and honest about what I'm looking at when I see someone whose games I know, at least by reputation, say things like "version 2.0 of it is diceless now", because my knee-jerk reaction is "is that honestly still an RPG?" and that's, y'know, I don't want to be judgemental or shitty about it. I'm not saying someone's pure-deterministic TTRPG mechanics aren't any sort of game, just that...idk.
It seems to me that collaborative, on-the-fly storytelling is a huge component of what's traditionally considered a TTRPG, and the thing that makes it an RPG instead of, y'know, simply storytelling, is the fact of the game mechanics; TTRPG story as ergodic cybertext.
If you start pulling the game mechanics out, at some point, comrade, you're just ficcing with extra steps. Which is how I feel about most solo TTRPGs.
Which, y'know, when I just want to sit down and write I can sit down and write? So here I am, trying to be clear and honest in my own mind and not shit on anyone's fun, and not start squinting at people and saying "we had a thing for that. It's called 'a fic prompt'"
idk.