caffeinatedOtter
@caffeinatedOtter

No, look, for the purposes of a game controller you don't have ten fingers to design to, because human fingers' movement is mechanically linked such that you cannot move them fully independently; also you can't do something with too many of them at once or you won't also maintain a grip on the controller.

Also, games are fucking bad enough at accommodating disabled people now, let alone if they started designing to some delusion that you can use all ten fingers for a control scheme


caffeinatedOtter
@caffeinatedOtter

I know hardly anything about hardly anything; but it's amazing how little you need to know to factually object to almost any instance of "Existing thing sucks [correct, agreeable opinion]. Why, with literally no thought or any respect for existing fields of knowledge, obviously— [oh no, why would they say any of this]"


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in reply to @caffeinatedOtter's post:

Nothing I think so poorly of or feel so strongly about that I'm gonna go and deliberately say it to anyone's face :)

I do wonder about adding features to controllers, as opposed to replacing them; you obviously can train people to use complex devices, but I imagine the amount of people you lose every time you add another necessary-to-use button to a leisure device is a pretty steep curve. (Paddles are pretty cool, though!)