The list of Peoples for L&LR currently stands at: Luxite, Hob, Cthonthrope, Elf, and Stone Man.
I'm still toying with it, honestly; Elves are an extremely vanilla choice, and so are Cthonthropes once you decode "hairless ape-people — hang on these are humans". (I've been cheerily using "elvenoid" to decenter humans in similar games for Some Time, because of course the oldest and most knowledgeable people in the world are going to stamp their own frame on things.)
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Stone Men are a twist on dwarves, of course; created as sentient board-game meeples by extinct elemental titans near the dawn of the world, and inherently good at systems of rules: good mathematicians, philosophers, lawyers, etc.
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Hob are a type of fae arising from parasocial proximity to mortal peoples, the urban foxes of faekind. Person-shaped and often person-passing, alien in psychology, unable to do mathematics beyond simple arithmetic and unable to operate machinery more complex than simple levers. (In game mechanical terms, they're intended to have slightly more story-gamey abilties, because they plaster over all the gaps in being able to function like an actual person with Glamour and innate magic.)
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Luxites are fallen stars, booted from the firmament in political exile — magically miniaturised, encased in heavy lead masks, and walking around atop homunculus bodies. They communicate largely through trained service animals.
Options I might yet write include Greenjacks — supernatural avatars of natural selection, protean bodies amalgamated from bones and vines and whatever else they find or catch and incorporate; and giant spiders, because Tolkien gave them a bad rap.