• he/him

transsexual menace

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my games: https://cmddx.itch.io/
@cmddx@peoplemaking.games on the other website
if you think the things i make are cool you can support me at https://www.patreon.com/cainmaddox


i've got an Amnesia style morale/sanity mechanic in my game that i initially added as a joke but that i've now grown oddly attached to. when the player hits 0 morale, the dialogue and character interactions change.

one of the ways i indicate that Things Are Different Now is by changing the color palette at 0 morale. the effect was super easy to do (i whipped up a color lookup table in photoshop in like 30 minutes) but i love how it looks. hopefully it's enough to encourage players to explore rather than just immediately looking for a source of morale, but i'll have to see how playtests go.

i might do a writeup on this later because i've never seen a sanity mechanic in a visual novel before and i think there's a lot of fun things i can do with this


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in reply to @cain's post:

This is such a cool idea (been thinking about doing something a tiny bit similar but with “haunting” in a VN opposed to “sanity”!) and this is a really rad way to represent it!