i'm playing The Pale Beyond right now, which is an excellent game, except i can't help but feel like something is lost because of the Loyalty meter it has for every main character. in every conversation, i feel the need to analyze exactly what i should say in order to up their Loyalty score instead of just - you know, picking the options i'd actually like to.
i know some people defend this with "well you don't need to min-max, just play the way you want and if there's consequences, deal with them" but i don't agree! i think game mechanics, fundamentally, are there for the developer to guide the player in how the game should be interacted with, and if the game mechanics encourage manipulation then that's how people will behave.
i'm only signalling out The Pale Beyond because it's the game i currently have running in another window (and once again, it's excellent despite this) but a lot of other games do this too.
it just feels like such a waste for all these brilliant writers to put so much effort into great dialogue choices, only for the game mechanics to go "lol okay but actually, pick this one". anyway rant over thanks for listening
