Wondering how much disk space it would take up vs. just storing actual texture data to make "textures" using shaders. Probably wouldn't look realistic enough for AAA devs. But it'd be cool to see more stylized games tackle that sort of approach
Wondering how much disk space it would take up vs. just storing actual texture data to make "textures" using shaders. Probably wouldn't look realistic enough for AAA devs. But it'd be cool to see more stylized games tackle that sort of approach