i mean that saying "i have no artistic skills" is a flinch against growth. if you don't want to focus on visual art as part of your creative process, that's a completely valid decision; however, writing off the process because you're "naturally bad at it" (as i have seen many people say) just means you'll never have the chance to surprise yourself. creating earnestly means letting yourself be kinda bad at things. game development is a synthesis of visual art, foley work, music composition, animation, 3d modeling, architecture, narrative design, and yes, programming; being a hobbyist developer (and thus, likely a solo developer) means you have to handle many of these on your own. you may not be technically proficient at painting, but you need to find your own good-enough setup in order to create work you're satisfied with.
painting is visual art; pixel art is visual art; level design is visual art; tech art is visual art; animation is visual art; 3d modeling is visual art; ui design is visual art; ascii art is visual art; putting text on a black screen is visual art; leaving the screen dark is visual art. these skillsets are all connected by the eye. eventually you will have to contend with your own aesthetic sensibilities; the sooner you confront what you want and discover how you are capable of achieving it, the better off you will be.





