canon

i make indie games

unvoiced 2* in a tokyo apartment trying to weld end-of-service anime characters into playstation 1 party games


in my quest for Floor Chair Life I have identified the primary two pain points in Floor Chair Life

  • getting up is more effort both on my body and in terms of things I have to move

  • all the hot air is up there and I am down here

will I correct these points in my life? I don't know, but now you know these Floor Chair Life facts. Floor Chair Life: it cost 0y to put together (plus rent) [tm]

today on the train ride home I played the 2013 iOS game Hundreds (by Finji, who you may know from TUNIC or Wilmot's Warehouse), since I was thinking about it once again due to its proximity to game ideas I conceptualized a decade after its release

Hundreds continues to be an excellently compact game design: there are circles on the screen. Hold your your finger on a circle to make it grow. When the combined size of the circles is big enough, you win. If a growing circle touches anything else, you lose. That's it!

it's a fun action/puzzle game you can do a good chunk of in an hour - it is not a necessarily Smartly Designed action/puzzle game, as the majority of puzzles feel more like "here are some elements we thought were fun" rather than a handcrafted path leading you to a single solution. the fact that level starts are randomized is a sign that the developers might have known this, haha.

but the Flash Game Energy of it is excellent and since it's not really a thinker, it has a lower barrier to just kind of having this really simple risk/return action (in the words of Sakurai Kirbyairride's youtube channel). and in the vein of the developer, there's some secret cryptographic stuff going on behind the scenes probably? have fun with it

anyway that's my game of the day. I kind of forgot to keep a Game Log so far this year again


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