canon

i make indie games

unvoiced 2* in a tokyo apartment trying to weld end-of-service anime characters into playstation 1 party games


played through seek and destroy for the ps2 (NO: search and destroy, YES: shin combat choro q) as I continue to consume all choro-q-related food. I find tanks to be extremely less intuitive than cars, mostly because all of the movement is on one hand and the other hand is aiming and weapons and this is harder than just going fast

the game has a enormous amount of tanks and tank info for tank people, and for everyone else it has like laser beams and jets and chainsaws you can attach to your tank (actual quote I said on stream: "when you're in a big dick contest and your opponent is a tank with a chainsaw on the front")

the choro q flavor is a little lighter in this game - it's definitely still a choro q world, that features like a map to drive around with towns and talking vehicles, but the dialog range is pretty slim ("war is bad"), the story is meager ("bad guys are bad"), and the towns are very samey in terms of features. it's a little disappointing from that regard, but the core gameplay itself is plenty fine - moreso if you actually understand tanks, but if you're me, you can just overgrind until you can buy all the good equipment that lets you fire four homing missiles a second

the core campaign is ~3 hours long on a first play, and encourages multiple replays via story branches (that are not telegraphed at all) that lock you out of various rewards and cutscenes. apparently the mission where I strap an experimental fighter jet on my tank and take to the air was the product of one of these branches and I'm glad I fell backwards into it

as for real life, after eating cheaply yesterday out of the necessity of leftovers, i had sunday designated as a "you can eat pricey takeout" day, but then it turned out that the 600y pizza deal ended that day, so I just got a pizza again, since I won't this week. such is food


You must log in to comment.