played 8 hours of galleria today, I'll probably expand this thread into something sometime
took a break midday to go to big sight for my 3rd time in 2 weeks to go to Game Market, an event for amateur and professional creators of non-electronic (i.e. board/card/etc) games
the line structure was an absolute mess; an hour after general opening, the line stretched all the way to Comiket Station (kokusaitenjijo) with no staff organizing the line until nearly the stairs up to tokyo big sight.
there, you got shuffled into a bunch of unclearly separated lines, which did not seem to be in any logical left-to-right order. at one point they were forming lines to my left and my right. after you finally got up the stairs, they attempted to move three lines of undefined width to the left by about 20 meters, resulting in a bunch of accidental line fusing. somehow, after 60 minutes, I got inside.
i mostly picked up flyers, as buying too many games would be a fools errand when most of my boardgame crew is across the ocean, but I had a lot of fun looking at the wide diversity of games (I'll append with a picture of all the flyers when I get to posting it to twitter) and, this time, reminiscing about two things
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actually I should get into like, single-player board/card games, that's a fun space and something I could actually play
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I wonder where the line between designing single-player table games and designing just like, a video game is. like the difference in production is obvious (printed components vs software) but like, I thought "dang it'd be fun to make a single-player table game", and then thought "I wonder how different it would be from just designing one of my standard doujin games but designed to be used with tactile components". sometimes you just wanna physically roll some dice or draw some cards
