I spun up TGM2 (aka TETRIS ジ・ABSOLUTE ザ・GRAND MASTER 2) for the Switch finally and wow I swear this game had a hold function but it still doesn't lol
in TGM3, my best Master runs are "I make it to 500 before timing out", but in TGM2, I am struggling hard above 300. the lack of hold / multipiece preview is part of it, but most of it is forgetting to internalize the "oh fuck it's gravity" image above, which IMO is probably one of the first big hurdles for people like me
the rest of it is trying to floorkick a line piece and being told "no", which is something that also changes in TGM3
