canon

i make indie games

unvoiced 2* in a tokyo apartment trying to weld end-of-service anime characters into playstation 1 party games


i'm waiting for my 100g of oatmeal with 8g of raisins and a few shakes of cinnamon sugar in it to cool so I might as well morning cohost

I'm like 5 hours into Labyrinth of Galleria now, and likely to put in another ??? hours this weekend. a friend described Zelda BotW as "scratching their Adventuresense itch, the same thing that makes me lift the full fog of war on RPG maps that have fog of war" and I think that's like half of the DRPG experience for me

it's 50% exploring maps and walking on every tile, and 50% emergent roleplaying where I build a genki girl Uzuki normal knight character who was NOT the party DPS but then she finds a sword that's really overlevelled for this area of the game and now she's the hard carry. honestly that's pretty uzuki of her

nippon ichi games have finally broken me in that they have introduced so many mechanics that I have shifted all my character builds to "flavor-focused" rather than "numbers-focused" which means I made my DPS Gloomy (she does not listen to hip-hop though) even though I don't think it was an optimal trait for min-maxing their DPS output.

this game lets you have TWO personality traits and you can combine them with a variety of words. brave-type loner. weird, trying to be noble. very reckless. I haven't even bothered engaging with the "lucky number" field or the "text field where you can input as much flavor as you want"

(by the way character name limits are down severely from refrain and I don't know why. This is suffering)

anyway like disgaea I am operating under the assumption that I don't need to fully min-max unless I'm doing bonus content so I'm going to go out there and have fun and then immediately drain all my resources once I hit the gothic hammer catnonbinaries (AND THEN I will spend like 10 hours figuring out what to name them)

also galleria's story is starting really slow and from accidental spoilers it appears it will kick in at the point in the game where I would otherwise assume the game is finished. this isn't bad I'm just laughing and thinking "let's gooo"



i'm out of clear card for now so i've got to go back to talking about my life (not a bad thing! I'd like to remember what I did!) but for today I'll just drop my note that I keep in LINE notes about "anime that I am currently curious about and remember that I am curious about"

in progress

  • umamusu s2
  • lycoreco

actually near the top of the list

  • birdie wing s2
  • violet evergarden
  • houseki no kuni
  • dragon maid
  • tamako market

words that floated to my head

  • cyberpunk edgerunners
  • gunslinger girls
  • future gpx cyber formula
  • oreimo (tossup with eromanga)
  • chu2koi s2
  • horimiya
  • go remember what denkigai was
  • rozen maiden


recently, I finished the first season of birdie wing.

the last episode of birdie wing s1 makes no indication that it knows it's the last episode, to the point of throwing up a next episode preview despite having not announced a definite season 2 at the time.

it's an incredibly Eve move. she'll golf when she feels like it.

unfortunately, clear card is aware of the fact its season is ending, and just doesn't appear to know what to do with it. it sure didn't want to unload any of it's chekhov cards



very good game. like many that came before me, the only thing to say is "if you are into deckbuilding roguelites or creepypasta, play this game knowing as little as possible"

BDG's spoiler-free hyping of the game is pretty much exactly what I want to say.

and to add just a little icing on top of that - I think the biggest triumph of inscryption is in its mechanical design. differing from the clockwork precision of slay the spire, inscryption is masterful in how it presents base gameplay that is not perfectly balanced, but in an engaging way that guides you into overcoming it and feeling accomplished, reflecting and enhancing upon the game's story and characters.

I think some of the "creepy" notes of the plot hit well for me, and others didn't, but that's a "salt according to flavor" thing. I know what notes I like, and I know what numbers I like - and this game sure had numbers