oh my god it actually explains mapping in the game terms that it needs. It's an encounter flowchart. Fuck. Those School Games better be taking notes.
I have read a lot of dungeon-creating advice since I started listening to the Adventure Zone in 2016, and never have I seen a design process advised where the contents should be created prior to the container. It's always build your map and fill it.
I've seen adventure flowcharts before (FFG's Edge of the Empire) but the specific example I always remember pivots based on if the players achieve a certain goal in a stage of the adventure. But here I feel a little more compelled to envision a series of self-contained activities (combat minigame, room investigation, roleplay scenario) that once decided, are organized first into a flow chart to appraise them for sequencing, then afterwards coated with a paint of "dungeon map." I thought I would just be reading over GM books and sections but I want to take a shot at getting a dungeon together in this way for ICON.