ceargaest

[tʃæɑ̯rˠɣæːst]

linguist & software engineer in Lenapehoking; jewish ancom trans woman.

since twitter's burning gonna try bringing my posts about language stuff and losing my shit over star wars and such here - hi!


username etymology
bosworthtoller.com/5952

jessfromonline
@jessfromonline

there are certain freedoms you give people—GMs especially—when you encourage them to pull the camera out from players sometimes.

recording the first episode of the @WestMarshals AP, i realized i was making use of the camera way less than i should. keeping it from PC perspective prevented me from painting visual details in the order i wanted—not just for the audience, but for players!

once i realized that, i realized it wasn't even that hard to have the camera movement be "in universe." in PLANET FIST, it could be an aerial surveillance drone, or covert footage from an embedded operative, etc. hell, i might make that a GM tool in the post-itchfunder edition!

it's such a powerful way to introduce where you will be going without requiring the players to be seeing it or settling the exact details of a location's state & arrangement in the present—which is great for highly improvisational and player-directed games like PLANET FIST (and Powered by the Apocalypse in general.)


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in reply to @jessfromonline's post:

I didn't/don't use it often enough in my Shadowrun/Lancer games, but the few times I have it's just felt way easier to narrate a scene or set the tone with. It's a cool club to have in the bag.