realizing that my initial idea of "this game is played super fast with lots of fine input control like variable jump height etc" is maybe not the best way to go, with how much network loss potential there is. right now i also have the characters set up like platformers where if you move left, you look left regardless of where your opponent is. i think i need to change that and add a specific move forwards/move backwards speeds, defined jump arcs, etc. just reduces a lotta the complexity and makes the behaviour more predictable and reduces the possibility space and so also reduces the likelihood of desyncs
