like okay, one of my favorite recent examples!!
Strive is a videogame-ass-videogame. It's all about learning timings and big combos and an announcer that yells COUNTER when you land a sick hit. Classic video game stuff. But look at the yellow circles - why does it have all this miniscule unreadable text everywhere? why does the option menu have the 0.05em subline "Advanced settings to make it more fun". why does the "cancel" option have an absolutely illegible description that just says "the other possibility"? can you even read the description for Castle of the Silver Feet??? (it says "the stage carefully managed and sacred") why does it all sound like psuedo poetry??
it's fun!! it's aesthetic nonsense, it's random and purposeless, it doesn't help with user accessibility or add to the core gameplay. either they did it with artistic intent or they did it because a writer and a UI dev were really bored one day and just went to town on every little option modal because they thought it was funny. both possibilities are good, but the latter especially would make me extremely happy... maybe this is just me as a game dev myself, but I love when I see something in a game and go, "ah, i'm glad the developers are having a good time"
i want ppl to play my games and go, "ah, there goes Lily on her bullshit again, good for her"
