celechii

known cat petter

  • they/she

genderfluid dumbass full of love amongst other things

i make games at ko_op :)

cat counter: 291 (record: 523)


game makin streams
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@chocolatinebabe (ffxiv account (fishing))
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JackDotJS
@JackDotJS

EDIT 2023-9-15: added a couple of events regarding unity's military contracts, and fixed the ToS timeline which was MASSIVELY incorrect. there's a lot more i wanna add, so stay tuned.

  • August 2020: Unity announces the filing of a registration statement for a proposed IPO (Initial Public Offering).
  • September 2020: Unity begins trading publicly on the New York Stock Exchange.
  • August 2021: Unity employees express deep ethical concerns and the lack of transparency about the company actively pursuing contracts with the US Military.
  • November 2021: Unity spends $1.6 billion to acquire Wētā Digital, a company that exclusively works in pre-rendered high-end VFX, in order to convince Wall Street that they're down with the metaverse. Seriously.
  • June 2022: In light of the rapid decline of Unity's stock price between the end of 2021 (~$191) to mid-2022 (~$37), Unity CEO John Riccitiello assures employees that the company is not in any financial trouble, and they would not be laying anyone off. This was followed up 2 weeks later with ~200+ employees being laid off.
  • June(?) 2022: Unity quietly deletes their GitHub repo that was once used to allow developers to view previous versions of their Terms of Service, which was previously critical as developers only had to worry about the ToS that was in effect at the time of game publishing. Keep this in mind for later.
  • July 2022: Unity cancels their only "AAA" sample game project "Gigaya" (within 4 months of its initial announcement, no less), because they think that actually improving the engine by putting it through a full AAA development cycle is a waste of time.
  • July 2022: Unity spends $4.4 billion to acquire ironSource, an in-game ads company that was well-known to be the developer of InstallCore, a wrapper for software installation bundling responsible for tons of adware/malware distribution.
  • July 2022: Almost immediately following the outrage surrounding Unity's acquisition of ironSource, CEO John Riccitiello loudly and proudly calls game developers who do not consider monetization "fucking idiots".
  • August 2022: Unity partners with CACI International in a 3 year, "multi-million dollar" contract to aid in development of "Smart Human Machine Interfaces" for the US Military. Yes, the US Military. Again.
  • January 2023: Unity lays off another 284 employees, for "streamlining" purposes.
  • April 2023: Unity updates their Terms of Service, which no longer includes the clause allowing developers to stick with the ToS they published their games with.
  • May 2023: Unity files a form 8-K, laying off yet another 600 employees.
  • June 2023: Unity jumps into the AI-generated content hypetrain, introducing Muse and Sentis. Unity also makes zero effort to assure developers regarding the legal uncertainties AI content has, nor to explain what data their AI systems are trained on.
  • September 2023: Over 150,000 shares of Unity stock are sold by various Unity executives (including CEO John Riccitiello) over the course of 3 weeks leading up to Unity's upcoming pricing change announcement. (EDIT: there's a possibilty that this is just regularly scheduled sells. i gotta dig into it a bit further)
  • September 2023: Unity announces changes to their pricing plans, which includes a "runtime fee" based on game installs and the previous 12 months of revenue. This change applies retroactively to every game ever made in Unity, resulting in mass panic in the game development community, forcing many developers to pre-emptively delist their games in protest, and/or fear of the massive debts to come. They also discontinued the Unity Plus plan, making the next best thing Unity Pro, which costs $2,040/yr per seat, only 5x the original price of Unity Plus at $399/yr per seat. No big deal, obviously.

did i miss anything?

sources if ur a nerd like that (WARNING: MASSIVE, I AM NOT JOKING)

LotteMakesStuff
@LotteMakesStuff

I do trace basically every bad decision made at unity over the last 5 years back to either doing the IPO or getting ready to do the IPO, but this timeline starts WAY before 2020.

  • October 2009: Unity Technologies closes a $5.5 million investment round with Sequoia Capital, Diane Greene & David Gardner
  • July 2011: Unity Technologies closes a $15 million investment round with iGlobe Partners, Westsummit Capital Management & Sequoia Capital
  • September 2015: Unity Technologies closes a $25 million investment round with iGlobe Partners & Sequoia Capital (AGAIN!?!)
  • December 2015: Unity Technologies closes a $62.7 million investment round with iGlobe Partners & Sequoia Capital (AGAIN AGAIN!?! wtf!)
  • July 2016: Unity Technologies closes a $181 million investment round with iGlobe Partners, Max Levchin, Westsummit Capital Management, Thrive Capital, China Investment Corporation, Sequoia Capital, FREES FUND & Dfj Growth
  • May 2017: Unity Technologies closes a $400 million (ALMOST HALF BILLION??) investment round with private equity firm Silver Lake Partners

I remember being at a xfest (the xbox developer conference) around the time when the xbox one came out (so like.. 2013?) and having lunch with some Unity people, one of them was talking about a recently closed round of investment that had happened and how that cash was mostly just sitting in the bank. They didn’t really know what to do with it all. I remember them saying that at the time, the business was mostly sustainable from licence sales, so they didnt even really need it, but they would figure something out. (This was before the subscription model was introduced, we were paying $1500 per platform per seat, for a perpetual licence).
That was a real no OH moment for me. The second they took a single penny from investors that made the path to going public inevitable (or a sale, which could have happened but didn't). The investors need their exit eventually. They need their blood. The second that the first round closed, trying to make this a sustainable business was over.

We were on this trajectory from the start imo. Capital is the reason we can’t have nice things!


LotteMakesStuff
@LotteMakesStuff

I agree

Unfortunately, i have been talking to my colleagues a lot about all this junk. we fundamentally don't trust unity any more. Depressingly, we realised the only way we could ever trust them again is uhhh, if Microsoft bought them.... lol.

Not the Entertainment and Devices Division which owns and operates Xbox. That's a total no go. Its gotta be the Developer Division, which owns all the devtools and curtally .Net. I think they need unity to be healthy, as part of the .Net ecosystem. IL2C++ is probably the second biggest .Net implementation by install base. Consolidation sucks but uhhh, i hope they buy it. fuck


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in reply to @JackDotJS's post:

GOD I KNOW 😭 i wanted to add my own "read more" in a specific place to try fixing that, but for some reason it just does not work at all the way the markdown cheatsheet says it should. honestly wondering if its a bug

One thing I've had fail with the self-imposed "read more" is that there must be words on a line above the blank.


---

long post words

not good enough, but after

some intro words

---

long post words

did.

Does that help any?

"did I miss anything?" surprisingly, yes. There was that US army deal where Unity was developing training software for them
Might also be worth noting that one of the AI tools they were promoting said it generated 3D models, but turns out it was just ripping off free models from Sketchfab (altho that tool was third party)

back in the late 00s/early 10s they used to have perpetual licences at like $599 or sommat for Unity Pro, one time payment and bam

IIRC with Unity 5 they shifted to "okay this is a Major update so old licences are no longer valid but if you've had Unity Pro before you can get a discounted upgrade" but they were still pay-once-keep-it-forever licences, which honestly is fair and how most things like that used to work

and then a couple years after Johnny came in they stopped doing perpetual licences entirely and switched to the annual subscription model we have now

so as someone that wishes to get one day in game dev I had Unity in mind and I know the tutorials and so much information out is about this software in particular but I can't in good conscience neither support nor use something so unreliable, unprofessional with an actual clown driving the wheel, so what are the options?

the two biggest options are Unreal and Godot. but there are plenty of other options if u know where to look, ive already seen at least 2 other engines mentioned in the midst of this chaos, although ive never heard of them before x)

personally, i think godot is the most promising option. its open-source, has a pretty sizeable community already, and a lot of ppl are constantly saying great things about it.

also it's worth noting looking at options specifically thinking about what you want to make because there may be other extremely good tools around for specific purposes - Ren'py is incredibly mature when it comes to making VNs, Adventure Game Studio similarly for point&click adventure games, Inform for text adventures, you name it

as i understand it, investors tend to wanna sell whenever any big change like this comes along. new things are scary and unpredictable.

if i really had to guess, they predicted a stock price drop coming regardless of how the general reception would be, so they decided to cash in while they had the chance.

Knowing that there is a big change coming even if you don't know what the impact would be smells like insider trading. Also while I am nowhere near c-suite my insider trading training basically says to avoid anything with even the appearance of insider trading

yeah i had to leave out a lot of things surrounding the recent annoucements because otherwise this post would literally be 400,000 miles long. figured i'd keep it to the most notably insane shit lol

Just an astonishing display of bag-fumbling. Bag-fumbling at an Olympic level of performance. If the ancient greeks could have invaded an enemy city-state using the athletic art of bag-fumbling, John Riccitiello would today be a gold medal champion of bag-fumbling.

While it won't get prosecuted, surely discussion about this change was taking place in May. Taking a big shit on your business like this isn't thrown together in four months. If they knew about these plans and scheduled the sale it's still insider trading.

Someone smarter than me could probably compare the executives’ sales against previous years to get a better sense of it.

agree: if this is makes it under the legal limbo bar for what counts as criminal insider trading, it's still not at all hard to believe that this was still fully intended, at which point it's just insider-trading-except-legal.

that's a fair point. it doesn't make me really feel more optimistic here though: you still need paperwork to prove that the monetization plan existed before then right? who is burdened with proof? who would even bring that case? by the sounds of it, virtually every single player involved was already on-board? there are so many parties to this crime, who would even get in trouble? who would possibly bother with this? i'd love to see a result but it's not really a crime until you suffer a consequence...

i wonder, what's the word on criminality of making plans like this around the existence of pre-scheduled stock sales and purchases?

It doesn't have to be legal by strict definition, it only has to be in a vague enough spot that nobody will bother to prosecute based on it, and that's a much, much lower bar.

in reply to @LotteMakesStuff's post:

I wish I was a rich executive who could make several, consecutive bad long term decisions that don’t hurt me because I’m rich and I can just leave or get kicked out with a million dollar severance package without any care for the company itself beyond turning it into a vehicle for lining my pockets. (I don’t actually wish this it would suck to be this person)

They really don’t exist in the same environment or under the same rules as us, and also they don’t seem very happy or care about anything that’s cool or fun. They’ll gobble up as much money as they can, but empower an internal team to make fun games in order to validate and improve the software they’re selling? Maybe release the games for free or use them in learning materials? Naahhhh.

in reply to @LotteMakesStuff's post:

Hugs available if wanted

And yeah, that... seems about the length and breadth of it.
The only way for Unity to survive as a gamedev platform is if they... basically dump all the extra crap they keep trying to shoehorn in there, and Microsoft turns it into the new XNA.

Not that the current leadership of the company is interested in that, so...