celechii

known cat petter

  • they/she

genderfluid dumbass full of love amongst other things

i make games at ko_op :)

cat counter: 291 (record: 523)


game makin streams
twitch.tv/celechii
@chocolatinebabe (ffxiv account (fishing))
cohost.org/chocolatinebabe

ive been working on fighting game engine again after a long long time, and it's so nice to be working within a whole system you wrote really robustly, and works so intuitively. i don't touch it for 7 months of absolute brain hell and come back and be like "oh this thing is where i thought it'd be" and "huh i wanted to do x in y manner and apparently i thought about that a year ago and pre-emptively added support for it". like damn i haven't felt that experience in so long and makes working on this project feel so much more feasible


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in reply to @celechii's post:

to be able to return to a project and realize that Past You Was Smart And Designed Things Well is such a signifier of skill growth. like looking at projects when i was just starting out is horrific. while more recent stuff is like. oh this makes sense

YEAH!! ive been thinking about jumping back into leap frog deth rave cause it's not too far off from the point where i want to play it with other people, but the thought of jumping into 2-3 year old code makes me sweat a little ehe

no small feat, congrats! what are you making the engine in? i've toyed with the idea of making a fg for a long time but it's always been very intimidating

unity! though due to the nature of needing to support a deterministic simulation for rollback, unity's really only being used for the rendering, input tools, and how easy it is to write custom tools for it. i didn't initially set out to make a fighting game specifically, but rather i got brainworms to try and see how hard designing and implementing a system that supported rollback would be, and then i just kinda kept going cause that challenge made a lotta other things feel like fun and interesting problems to solve too

that's awesome! i've messed around with some rollback stuff and it feels really exciting, like there's this whole world of indie multiplayer stuff that it could open up