ive been working on fighting game engine again after a long long time, and it's so nice to be working within a whole system you wrote really robustly, and works so intuitively. i don't touch it for 7 months of absolute brain hell and come back and be like "oh this thing is where i thought it'd be" and "huh i wanted to do x in y manner and apparently i thought about that a year ago and pre-emptively added support for it". like damn i haven't felt that experience in so long and makes working on this project feel so much more feasible
