
genderfluid dumbass full of love amongst other things
i make games at ko_op :)
cat counter: 291 (record: 523)
i'm ALMOST done with continuous collision detection, and then it's just a matter of hooking it up to the network which i fully expect to take a fraction of the time. once that's up, we're looking at more placeholder states, and playing it with people online >:)
--network--
i'm gonna be using photon pun which i know isn't the new fancy thing, but i recently learned that fusion (which is what i was going to use) has a whole lotta state/re-simulation stuff that would have been great to have when i first started working on this, but since i've done it all myself, i feel way more comfortable using pun to just handle connecting to matches and sending input history over the network!
--animation--
i've got a lotta ideas for how this game is gonna look, but i'm really excited to be doing the animations for it!! they're gonna be stylish as hell, the characters will animate at 18-24fps, but the particles and effects are going to range from 30-60fps and play through hit stop for extra impact
--story mode--
i've done some preliminary outlining for potential characters and romance arcs, as well as story mode's structure for introducing new characters to you over time! these won't be locking away which characters you can play as online or in arcade mode, but more serve to introduce characters and explore them and their relationships to others for fun context :) i should write a post about just how that system is going to work because i'm SO excited to work on it from a narrative design perspective, i haven't seen something like what i'm planning done before, so we'll see how it goes!!
(Title art by https://twitter.com/zero_perks)
The Last Days of Friendship Valley is a deckbuilding narrative RPG about conflict negotiation, goats, and impending doom.
🐐Make a cute lil goat
💢Navigate arguments with cards
💔Uncover an ancient mystery
⚡Try to save the world
In The Last Days of Friendship Valley, you play as the Patcher, a goat whose job is to settle arguments and keep communities together. Your new home plans on putting your negotiation skills to the test: a deep schism lurks beneath the surface of Friendship Valley, and there are mere days before everything breaks. Make friends with the town's inhabitants, evolve your conversational approach, and try to heal the broken heart of Friendship Valley before it destroys the world.
TLDoFV's unique card-based tactical Friendship Encounter system lets you decide EVERYTHING about your Patcher, from their conversational quirks, to their emotional strengths and weaknesses, to the ways they break when the strain becomes too much. Flexible or firm, steadfast or melancholy, patient or explosive; you decide who they become and how they interact with the world.
The Last Days of Friendship Valley is a very personal work of art, and the largest thing I've tried to make by an order of magnitude. I've been working on it for a year and it still has over a year to go -- maybe several years -- before I'm willing to call it done. I've been building my own game engine just to make its development possible.
Demo later this year. More information coming soon.