• she/her

(Help, idk how to use this site and I'm too scared to ask)

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in reply to @hthrflwrs's post:

Scriptable objects are one of the secret project lifesavers that never really get covered in the realm of self-taught unity learners.

It wasn't until I worked at my current job that I got a feel for how much they can be used for!

If you want to jumpstart your understanding of just how wide their uses are I recommend using this package and watching the Unite talk linked in its readme.

https://github.com/DanielEverland/ScriptableObject-Architecture

You can store data in scriptable objects, but you can also use them as runtime variables, or event objects! It reduces the spaghetti nest of cross-gameobject references significantly.