Player Second Games. Player Never Games. The Player Will Eat Whatever We Give Them And Like It Games.

Player Second Games. Player Never Games. The Player Will Eat Whatever We Give Them And Like It Games.
rooms filled with crates and not a single one breakable
puzzles that tell you the answer after one try
characters that go up a level but there's no jingle or nuthin'
"white text on white background is gameplay"
40-hour game; ending determined by QTE.
"double jumps break immersion!"
sokoban