• she/her

(Help, idk how to use this site and I'm too scared to ask)

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in reply to @mammonmachine's post:

rooms filled with crates and not a single one breakable

puzzles that tell you the answer after one try

characters that go up a level but there's no jingle or nuthin'

"white text on white background is gameplay"

40-hour game; ending determined by QTE.

"double jumps break immersion!"

sokoban