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(Help, idk how to use this site and I'm too scared to ask)


jennraye
@jennraye

Problem: Everything that isn't made by a AAA game studio is called an indie game nowadays.

Solution: I will no longer call my games indie games, they are doujinsoft now.


MrMandolino
@MrMandolino

This actually got me wondering, is calling what you do doujin only admissible if you’re from Japan


jennraye
@jennraye

I would argue it is extremely OK to do so no matter where you're from.


highimpactsex
@highimpactsex

as someone who plays doujin games a lot, roughly speaking, doujin media is simply self-published media you and your buds made. a lot of game jam titles on itch would qualify as doujin stuff for example.

i recently had to translate an interview with ZUN (touhou guy) who distinguished “consumer” games (commercial titles that appear on consoles, smartphones, and steam) from his average touhou games. since fangames are appearing on these more commercial platforms with his blessings, the distinction is necessary and touhou can’t simply be regarded as “PC games” — there is a huge difference between offering them on steam and buying them from brick and mortar stores that specialize in doujin media.

of course, we live in the age of the internet and this isn’t applicable to most of us outside japan. so a good way to understand whether something is doujin media or not is through mass-scaled distribution and marketing. these days, many doujin games can appear on steam through publishers like henteko doujin and kagura games. but obviously, they are no annapurna since they serve as translation spaces and don’t have some epic marketing department.

doujin vs indie is a real debate in japanese spaces as well, but i find it kinda pointless to think about quality. it’s not about price — there are many free vns with high quality production but they are made by corporations for example — nor is it about the storyteling scale (astlibra is a long free jrpg that now appears on steam as a paid remake). doujin media can certainly be profitable if one looks at the state of dlsite rpg maker games and asmr, which blurs the distinction between doujin and indie. so a meaningful way to distinguish is marketing reach and distribution.

tldr: if a game you like has like no marketing outside a bunch of people who say it’s good on twitter, probably doujin because doujin media has no giant publishing arm. they’re just average blokes like us.


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in reply to @highimpactsex's post:

I also feel a big distinction is that, at least here in the US (and definitely many other parts of the world), where do you distribute things we could consider "doujin media" in a physical space?

In the hobbyist games space, there aren't many prominent spaces for that outside of merely promoting your games at an "indie booth" or local meetup, and there certainly aren't brick and mortar stores selling those things here.

It's been something very much on my mind recently, like how hard it would be to get people to make and sell doujinshi at anime convention artist alleys and let that ecosystem grow and thrive.

yeah, no main space like comiket. anime expo is the closest one and that’s just a commercial convention space.

that said, comiket is kinda dying and becoming something else. it’s still important, but doujin media is becoming more digital and just different.

the reason why zun has been okaying touhou fangames on your ps4 and gacha games even if he hates ‘em is simply because he wants touhou to outlast him. this requires adaptation. remains to be seen if this gambit will work out, but it explains a lot why touhou has lived longer than a lot of other shit.