
So, one of the main mechanics in this game is team attacks, which lets every unit attack the same target at once as long as they're all adjacent to one another. This is how I'm portraying it right now, which each of them doing an attack animation in sequence until the main attacker does the attack.
I'm wondering if there's anything extra/different I can do to convey what's happening? Maybe some kind of sprite that travels through each attacker? The tiles they're standing on lighting up in sequence when they attack? I really like having the camera follow every unit in sequence so I don't think I want to have them all play their animations at the same time.
If anyone has any cool ideas I'm open to hearing them!