
is that if you're writing anything (not just games or game engines) in c++ (or c), here is my "it's dangerous to go alone, take this" list:
std::vector or something custom. manual allocation sounds sexy until you're leaking 10 bytes every 5 minutes and can't figure out where it's coming from for a monthsource: maintained a commercial database engine written in c++ for what felt like an eternity and still have brain pain from the experience and this is what kept me functional