ch00beh

✨ software pretengineer ✨

i'm here to dumb ass and chew bubblegum and i'm all out of bubblegum

name gen: @onomancer

capybara dating app: @capybr


doomishfox
@doomishfox

i dont mean this to be harsh, but i have simply not seen anyone make an effective virtual space that isn't essentially an art project. that's not to say someone can't enjoy a sea of swirly lights, colorful particle effects, and extremely plastic looking alien plants, just that i don't think i would spend time in that space. i am not compelled to exist in that space.


i don't know why the metaverse idea took off so hard. well, that's a small lie, i think i do know. i think everyone was captivated by the idea of a subjective space, a blank canvas constrained only by the number of advertisements available to fill it. and by everyone i mean exactly 7 people with mailing addresses in menlo park. but i don't know why everyone thought we needed to build an entirely new canvas.

and that is where the dream ran short, i think. it's not because it was too big, but because it was too small. dreaming of a virtual 3d world where we all stand around like buoys in the waves marveling at architecture rendered with the graphical fidelity of a play station 2 is such a tiny, microscopic sliver of a dream that could have been. can be. ...kind of,, is?

vr tech kind of sucks

i've tried a lot of different virtual and augmented reality demos and devices. i've been tangential to the scene ever since the google cardboard made its debut. in fact, i think i still have the eyepiece lenses for it in a box somewhere. i have at least tried several of the various early headsets that came out after it; anything from the first vive to the hololens. i even owned a windows mixed reality headset (who remembers those?) that's still kicking around somewhere. and none of these left me wanting to engage with the later devices. the only demos available were either short games or "interactive visual experiences." which, through not necessarily the fault of the developers, pretty much universally kind of sucked. and none of them inspired me at all to try out the somewhat recent flavor-of-the-month "metaverse" worlds.

and i think part of this is how interactions work. you give me basically puppy mitts and a laser pointer, and somehow i'm expected to believe this is the future? please. sure a mouse and keyboard may not the be the optimal human-machine interface but it's sure a helluva lot better VR controllers. a mouse is so much more precise and less limiting and keyboards, if utilized correctly, allow for nearly seamless interfacing with very little muscle memory! why would i want to deal with the digital equivalent of a chastity cage just to interact with my friends when i can do that just fine already! wait. already... i can do that already?

gopher

gopher is a "protocol designed for distributing, searching, and retrieving documents." it was built back in the days of text only computers and who am i kidding if you're on this website you probably already know what it is better than i do. some of you have probably used it! but anyway, it's for getting text content in document form. and then later came Hypertext Transfer Protocol which let us distribute, search, and retrieve hypermedia information and we could do more than just documents! and what we think of as the internet has only evolved and expanded and now you can transfer entire applications across the world in milliseconds. and we've had decades to build on this and perfect our interaction and our interfaces. and we have more than just documents and hypermedia, we have voice and video and instant messaging and did you know PDFs support 3d models? like holy shit we can communicate and collaborate and share our work and ourselves with such a massive amount of bandwidth its almost overwhelming! i can instantly stream my concious thoughts to my friends on more platforms than i have fingers and each and every single one of them has unique features and formatting and elements that make them diverse and useful in their own right! and some are good and some are bad and some are actively dying (r i p twitter :( ) but if one of them kicked the bucket right now it wouldn't matter! i would just route my connection through some other link, through some other platform.

because when you boil away all the branding and the logos and the ui refreshes every six goddamn months, that's all our modern web is. it's connections between people. it's an interconnected web of people and communication styles and channels that range anywhere from emojis to video calling and you get to pick the level of engagement you're comfortable with. and isn't that the dream? isn't that what the "metaverse" tried to sell us on?

isn't that what we already have?


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in reply to @doomishfox's post:

i bought my first and only vr headset to play a single free game that was already playable on desktop. it was vrchat!

i can't say if it's the game for you, but to me, vr games/"experiences" have also felt super gimmicky to me. i went to one of those fancy mall vrc experiences to ride a "roller coaster" and it was just like, a roller coaster but worse.

vrchat's main differences to me are 1) the social aspect, 2) the user-created worlds, and 3) the user-created avatars. if any of these things didn't work, it wouldn't interest me. but being able to have a unique character that you EMBODY and get to interact with other people in worlds that are designed for games or just hanging out is fun to me. looking down at my hands and seeing paws, making my own avatars to interact with my friends' fursonas, even something as simple as being able to be my ideal height are all vivid affirming experiences to me that no other medium has done for me.

not gonna try to convince you to play it or anything, just wanted to speak on my experience, especially because i feel like metaverse's titanic failure has made a lot of people overlook the popular social vr spaces that have already succeeded.

**rereading and not sure if you meant to talk about vr worlds themselves rather than vr experiences in general. will still say that being able to hang out with other people in vrchat's spaces has been really nice, and def an upgrade to just voice chatting with them. but if the world was just by itself, it definitely wouldn't have the same sort of impact.

vrchat is actually the one cool application of vr tech that ive seen. i haven't tried it only because im 1) scared of strangers and 2) do not remember where my vr headset went. but vrchat is still just a communication channel, essentially. it's not something that can exist in a vacuum; it's just one method of forming a link among the many many many options we have in connecting over the internet. for me personally, i don't think vrchat is any more of a connection than messages or photos or voice channels. and i also don't think it's any less. they're all available and we can pick and choose which ones we want to exist with depending on the mood. i think we effectively already have what the "metaverse" tried to sell us, but in a more open and expressive form!

anyway my rambling aside, vrchat has a very real appeal to me, but i think it's mostly for the puppetry aspect; the ability to step into a character, a new body, and play with it. i really should look into full body tracking again now that i have a real space of my own,,

totally fair! i sometimes prefer just voice chatting with people so i can't say that vrc is a direct improvement, but that might also be personal preference. either way i'd consider it much better than the metaverse.

if you do get back into vrc i do hope you enjoy, but i would also advise against meeting strangers there if you can avoid it, because i definitely avoid public instances lol. people can be weird there

i have (sort of) a fursona! and a lot of ways to connect to my friends over different channels! id love to try vrchat someday (though that's mostly driven by the puppetry and playing-a-character aspect) as an additional communication channel! like,, i have text and voice channels already, a vr channel would be cool. but i have zero desire to passive exist in vrchat, not in a third-space sort of existing way. especially not with what i keep hearing of public instances

i really do want to try vrchat, but mostly for the puppetry aspect of it (and to hang out with friends). i hear public instances are generally terrible, so i have no desire to spend time in them as a primary means of facilitating connections