ch00beh

✨ software pretengineer ✨

i'm here to dumb ass and chew bubblegum and i'm all out of bubblegum

name gen: @onomancer

capybara dating app: @capybr


estrogen-and-spite
@estrogen-and-spite

The more realistic video games get, the less interest I have in games like GTA 6.

And I don’t mean in terms of graphics. A game that looks that realistic but when you smack some random passerby they launch into the air team rocket style? I’d play the shit out of that. But when instead they’ll respond like an actual person being hurt, and they look more and more like an actual person, the more I am just uncomfortable with the game.

I like violent games. I find them cathartic. But an important part of that is feeling like I’m doing nothing wrong, and the more realistic the violence, the more it makes me viscerally uncomfortable


mahalis
@mahalis

a game where you do lots of violence that doesn’t want you to feel like you’re role-playing a psychopath needs to offer you some kind of fig leaf, e.g.

  • your [melee attack from behind / gun] that makes people stop moving is Non-Lethal and they’ll be fine later, promise
  • they want to kill you for no reason and it is Self Defense
  • they’re [bad people / people who work for a bad person] and you’re doing a Revenge or a Justice

normally the Assassin’s Creed games do at least two of these. in Valhalla I wasn’t avenging a damned thing, I was just an invader, fucking up monasteries because I kinda needed the money. I couldn’t even stealth-takedown, so everybody just died. it felt shitty! it felt shitty, and I guess “realistic” in that real history had a lot of shitty people, and to this day I don’t understand what they were going for.


ch00beh
@ch00beh

one of the best parts of saints row (2022) was using nerf guns and because “everyone in the city is in on the LARP” they all respect you “killing” them by “dying” in the most dramatic ways possible while. more violent games should go the way of saints row

bonus for having an entire LARP assassination side quest and you resolve the argument by continuously beating them with your LARP guns while calling them lame for being OP and a bad friend, rather than doing any actual murder violence like you might expect


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in reply to @estrogen-and-spite's post:

yeah, i've had this thought too. there's a way violence is satisfying in games that gets less satisfying the more realistic the depiction is. like slapstick comedy where smacking someone with a hammer squishes their model into a pancake is one thing, while seeing the more realistic violence with more realistic models is harder to enjoy in the abstract.

in reply to @mahalis's post:

god, I'm still mad about the last of us 2 hype cycle where they were constantly bragging like "we spent ten million dollars on Contorted Screams of Pain facial animation technology; every second of gameplay will make you feel worse than anything you've ever seen before; this makes us the most important auteurs in history"

like the only remotely sane response to that shit was "why on earth would I want to play this, also what the fuck is wrong with you"