While I'm thinking about it, I want to mention this game I beat last week: Beast Breaker is fucking great. The gameplay is an engaging turn-by-turn monster hunting affair where your movement and attack options vary wildly based on your class of weapon and the individual components of those weapons. Those attacks all boil down to controlling screen position, figuring out where a move is going to leave you, finding an advantageous position to attack weak points, and setting up attacks that can hit a target as many times as possible or open an opportunity for extra turns of combat.
A lot of systems work together to change how you fight, from the weapons to your party of companions to the choices you make during a grid based tracking phase and items you can buy before attacking. But my favorite part of the game is the characters. I love their designs, how expressive they are during the talking segments, how they all have unique interactions based on who you bring with you into a mission. The gameplay was good on its own, but the characters are what really drove me to play this over anything else for the 20 hours it took to beat.
If I had any criticism, it would be that the game has a sort of reverse difficulty curve. It starts kind of difficult, but it gets easier the more systems and options you unlock. By the very end of the game, I could take out almost anything on turn one with the right setup. That doesn't change that I loved this game top-to-bottom and highly recommend it.