the hardest part of being full time and on deadlines isn't even the actual work for me. it's how much harder it becomes to work on my own projects. i have so much stuff i believe in and it's taking forever to get it showable because i'm constantly working on other games to make ends meet. :(
i know i don't really show it much nowadays, but it is truly killing me how long it's taken to make Bullet Sorceress, and especially Joylancer. life really comes at you fast, especially when you always have so much on your plate.
i'm thankful i'm even able to get by on my art, but i can't escape the feeling that people have lost faith and interest in me as an actual game developer because of how quiet i've had to be on that front. it eats a little bit away at my mind every day, several times a day...
