• It/Its, She/Her

Transgirl kobold/raven/puppy
ΘΔ Yip Yip Yip ΘΔ
18+! Will try to tag any of my weird interests :3 (working on sidepages!)

This user is shorter than average.


AviYinglet
@AviYinglet

(updated version!) Because most controllers are designed for people with more than TWO segments per finger

(final example written with help from @StrawberryDaquiri and @Mynotaurus)

The yinglet species (and its versatile foothands) is the creation of Valsalia


(Avi, a female yinglet, addresses the camera.)
Avi: "I'm still a Gamer, it turns out! (technically"

Avi's Post-Transformation Controller Review

(Two yinglet hands trying to reach all inputs on left and right sides of a DualSense controller.)
Standard game controllers:

  • (negative): Amount of input types required of modern games (buttons, sticks, triggers) necessitates "clawgrip"
  • So, most dual-stick shooter-style games are out. (oh no, whatever shall I do)
  • Can only kind of hold/play, CAN'T do both at once

(Two yinglet hands tossing a Switch joy-con in the air.)
Horizontal joy-con:

  • (positive): Fits yinglet hands like a (hypothetical) GLOVE
  • Which games support single-joycon input? Mario Kart?
  • Pride prevents me from settling for analog stick as D-pad
  • Drift :(

(Inset of a Mayflash F500 fightstick, as carried by a yinglet.)
Fightstick:

  • Responsive! User serviceable! Precise inputs!
  • HEAVY. Strained something picking this up
  • Gonna mount wheels to this one and skate around on the neighborhood on it
  • To where, tho? Was roasted in last week's BlazBlue tourney at the yinglet hangout -v-;

(Two yinglet hands struggling to reach WASD and use a vertical trackball mouse.)
Keyboard/mouse:

  • Usually customizable! Something doesn't work? Remap it!
  • Claws seem magnetized to tap keys unintentionally. Even when hunting/pecking
  • With palm heel on desk, I can't reach WASD. SZXC just hits different

(Yinglet hand holding Valve Index controller.)
VR controller:

  • Can reach all face-button inputs with single thumb!
  • Yinglet-size headset adaptations exist, it turns out!
    ~ (neither positive nor negative): Feels like swinging around iron fists
  • Room-scale environments require climbing on a crate
  • I COULD scale the world down and interact with it at human size, but: Absolutely Not. I'd rather eat a loaf of bread

(Two yinglet feet and one yinglet hand, comfortably holding all three grips on a Nintendo 64 controller.)
"The Ol' Three-Pronger":

  • Sheer perfection. A joy to hold
  • Light, responsive, and a looker to boot
  • Can play every supported game flawlessly
  • Extra hand free for eating shrimps :)

(signature: AviYinglet, 2024)


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in reply to @AviYinglet's post:

I'd probably still find the DS4 controllers I'm used to fine to use, though getting used to pushing the top buttons with the claw tip would take a bit. also I'd have to do it on PC only or turn haptic feedback off, on the triggers.

the first time vibration kicked in would probably make me jolt so hard it'd fly across the room

they're pretty light (at 210g) and fairly small, so that might be part of my bias here. I don't like the XBox controllers, too big and awkward. but apparently the DualSense masses 280g, so that might be starting to get harder to handle...

and if the DS4's rumble is too much to handle, basically every feature of the dualsense would need to be turned off, and i'm not sure how good sony's PC ports are at offering the dualsense options that are system level on PS5

but yeah, they don't solve all the problems with segments, but we've amassed a variety of controllers that are a little too small for dragon paws to use comfortably for a long time (various 8bitdos, the wii classic controller, the PSP Go), so it was nice to dig those out again and give them a try - and if I'd needed to then buying the xbox adaptive controller would have been an option

oh it's not that the rumble would be hard to control, it's that it'd startle me! just to be clear there... like, to some extent it already does when the darn thing starts vibrating while I'm playing a game with kbm, and then it rattles itself off of whatever it's perched on

it's weird to think about how controllers used to be smaller and lighter, and then we stuck batteries in them and, like... I don't know why they're so big lately. they just are

HMMMMMMMMMMMMMMMMMMMMMMMMMMMM...
Perhaps a custom-built fight stick might be a good idea? That way, you can have a smaller chassis with a control layout better suited to your hands that is ultimately lighter. I've built my own from scratch and it works great with my paws :)