chimerror

I'm Kitty (and so can you!)

  • she/her

Just a leopard from Seattle who sometimes makes games when she remembers to.


Now it's time for my real job


Right now with Quoll I had done two things: write up a response to a broken solution, and adding some variance to how Ada starts the level

I think there's still much more I can be doing there and a lot of narrative loose ends still.

I was unsure if I should try to get ahead of that and account for all the likely possibilities or focus more on finishing up my work with responding to solutions and start pulling in more nodes of the tutorial.

I will also have a lot of level mechanic implementations.

I also have an open question of how much I go and fix the zeroth tutorial to include all narrative elements I want...

Lots to think about.

I'm mostly thinking that I don't stress about getting all the narrative possibilities with a time traveling memory resetting character in this pass versus getting people to play a fully working programming puzzle

but at the same time I definitely need some reactions to reality changes from the characters that can react, even if I don't fully implement every thing a clever player can do


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