I've been a bit distracted away from Quoll for the past couple of days this week, but I'm never going to get up this mountain unless I hump it.
I'm also beginning to edge towards writing and narrative design for the game, now that I feel more confident about the game mechanics. Furthermore, the thing I'm doing today is writing, filling out some responses to the first First Tutorial node.
So I decided to start by doing some freewriting and wrote a nice little 527-word story from Ada's past and it feels good to begin dipping my tongue into that sweet sweet flavor that I've been denying myself to focus on programming. :3
OK, that turned more into programming rather than writing, but that's because I had to basically realize that for pedagogical purposes, it would make sense that my narrative forces one of the Buls to be a certain way, even if the Playerr had changed that Bul.
But at the end of it, I have one happy pathway where I've pulled in all the stuff I'd written back in March for this node. What's left is writing a few other responses, and expanding tests to hit all the variations that still do exist.
Which is a future me problem, because I need to rest my butt from sitting this entire time.
I took a sizeable break to eat and do basic self care like taking a shower and changing my patches.
I have written up all the responses for this node, and I've hit almost every variation of a response I've seen so far, but not all of them. I also skipped fixing some of my tests that I knew weren't hitting responses they were waiting for. Those will need to be fixed.
But this will be the first real tutorial nodes of the First Tutorial for Glitch's Non-Breaking Space. I'm implementing content, baby! :3
