Having watched all the tutorials I think I need to, I am trying to refactor my earlier code to better use features of Godot such as resources. It will likely be a tall order to have it ready for my programming partner by tomorrow, especially with more demands on my time coming up later today.
OK after two focus sessions, I have my existing ingredient selection screen working with the new Resource-based Ingredients!
Next up I want to do some serious refactoring of the UI itself to better match the tutorial I watched, which was trying to recreate Slay the Spire, which seems to be a very good match for what we want to do on this screen.
