an attack for blisswashere! shoutout to fat mermaids <3

Just a leopard from Seattle who sometimes makes games when she remembers to.
an attack for blisswashere! shoutout to fat mermaids <3
Periodically a wave of discussion about game difficulty occurs in game developer spaces, so I wanted to share some thoughts that Zach Barth and Keith Holman of Zachtronics* once developed related to this topic that I think are helpful.
Before I start, though, by “difficulty,” I mean the friction and adverse factors that impede or prevent players from arriving at what the game defines as an end or win state. (Does this mean that the difficulty of the game is the game? I think so, but that’s for a different post.)
cursed thought: taurlet, the taur toilet
it's cursed whether you mean a toilet designed for taurs or a taur who is also a toilet
both cohost and fedi fear the taurlet