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ciswoman
@ciswoman

happy that i'm starting to get the timing of Phantoms now after such a long time away from playing. v much enjoying just picking a level to grind a day and spending like 30-45 minutes to get a lil PB

there's a lot of time to save in this level by hitting the other trapwire to the right during the part at :09 buuuuuuuuut that would take skill and a lot more grinding and i don't care for rn and will settle for 37th lol


ciswoman
@ciswoman

bimbo fursona portrait, listening to bimbocore, peak gaming


ciswoman
@ciswoman

i choked a 27.2x pace run early in this session and this is the best i got since... sad



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in reply to @ciswoman's post:

I am watching this again and still blown away at how cleanly you hit the katana moments. Does that end up being a big part of very low times (i guess dev or lower, for reference) on a lot of levels?? i am getting dragged back into firing this up for a little bit, thank you

short answer: yes, they add up and matter a lot at the high ranks but for getting dev times don’t super matter as much

long answer: i’d say the order of importance for fast times are:

  1. routing: just the actual way you move through the level and organize your demon elimination, ammo, and weapon discards, shortcuts, etc. (majority of time is saved here)
  2. execution: just how fast you can actually do all of those things, how straight of lines you run in (a lot of time is saved here)
  3. “tech”: stuff like shooting/reflecting enemy bullets, slashing/shooting your own projectiles, extremely niche physics things that all require too many details/explanation to write out here (each of these things save fractions of seconds, but they add up)