im grey. 32 year old funny little guy (agender) from florida. artist, graphic designer, crochet bastard, yuri warrior, frog enjoyer, bad game enthusiast, and dwarf fortress understander who drinks too much iced tea. banned from twitter for being too epic and sexy.

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in reply to @alterae's post:

sort of, Starship's second flight test just finished - first stage had a perfect ascent but automatically blew itself up when it tried to relight for boostback burn, second stage automatically blew itself up shortly before the end of its burn for unknown reasons

so, blew up but not in an exciting way unfortunately, just in a normal launch vehicle way

yeah in addition to all the general fuck-ups last time they also had issues with the flight termination explosives not really uh, working. shit blew up real hard this time though, as it should for good range safety

i was going to say it’s not rocket science but uh

but at the same time i feel like some of these things have been solved problems for decades???
(not that i’m really complaining very hard. watching rockets explode is fun and as long as they learn from it and nobody gets hurt nothing is wasted)

my general view of it is that like... spacex loves to do incredibly rapid and public flight testing for Reasons(tm) with a lot of design changes along the way, and that'll catch them out on a lot of shit compared to say, locking a design and just working on it for way longer on the ground

like, booster relight is pretty much a solved issue by now, but not when you're hot-staging and flipping the largest booster ever built 180 degrees in the air. the IFT-1 FTS issue is pretty inexcusable though given it's a range safety issue, but it was solved pretty quick at least (probably with just more explosives)

absolutely no clue what happened with the second stage tho. terminal guidance is fucky sometimes and i'm guessing it's going to turn out to be something incredibly small and silly