im grey. 32 year old funny little guy (agender) from florida. artist, graphic designer, crochet bastard, yuri warrior, frog enjoyer, bad game enthusiast, and dwarf fortress understander who drinks too much iced tea. banned from twitter for being too epic and sexy.

commissions are OPEN!

๐ŸŒŸ๐Ÿธ๐ŸŒŸ


ko-fi (for tips and stickers)
ko-fi.com/citriccenobite
email (for commissions and inquiries)
grey.j.aster@gmail.com

AtFruitBat
@AtFruitBat

Bear in mind:

If you are an artist whose art style might be mimicked, we recommend that you do not post any images that are only shaded but not Glazed. We are still doing tests to understand how Glaze interacts with Nightshade on the same image. For now, if you want to shade your own art, you should Nightshade it first, then Glaze it for protection. Note that the level of visible artifacts might be higher as a result. We are testing a combined Glaze/Nightshade tool, and that will be released when ready.

And for more background, this was an article from back in Oct last year.


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in reply to @AtFruitBat's post:

I'm trying to get up the mental energy to actually look at it because as far as I can tell they're just using pytorch, so if I install pytorch and extract the model they use, I could run images through it, perhaps without a friendly user interface, but it could be done. I'm just struggling to do anything at the moment. :(

Currently downloading, long wait time ahead. Someone on that BlueSky thread said with Glaze, it wasn't very good with pixel art Seeing what Glaze does to images, it was why I hadn't tried it prior and I'm assuming it might be the same with NightShade.
Echoing what that BlueSky user said: Has anybody tried it with pixel art yet?