Firefighters, amiright?
This was the decklist. Back on Orcust-PK, because I'm extremely edgy and refuse to go anywhere but directly to the graveyard so help me Lord. Some thoughtful jokes include transmodify to turn PK's into Armageddon and grepher as well as cymbal into Girsu (surprisingly helpful), One for One and Brass Bombard for an eleventh hour orcust, and Sauge De Fleur to help break boards just a bit (also came up more than I thought). Small world turns anything into anything because it's a DARK soup, and Impermanence is the only handtrap, because my soul is too weighed down by gravity to care about interrupting my opponent. I'm here to spin my wheels, damnit, and spin they will.
First matchup was against Manadome-Scareclaw. The first game was decided by his triggering a Zeroboros BlastTM. I failed to break the board in the second and died to Tri-heart. I prayed to the Super Polymerization Deity to deliver me in the third it did not answer.
Second matchup was against Unchained. So many pops. Lost 2 straight.
Third matchup was against Rescue-Ace. Managed to set up fully in the first game, but was simply outground as the turns went on. Probably my favorite game of the night. Second game, mismanaged a hand full of normal summons horribly and failed to set up anything.
As my time with Yugioh has gone on, I've found that I get the most enjoyment out of playing whatever resonates with me, rather than what will get me wins. Phantom knights still pique my interest at this point, and it'll stay that way for a while, probably.
My friend won 2 matches, a personal best for him if I remember correctly! His journey as a chef continues.