fighting for my life trying to figure out how to do even a basic texture swap in Penumbra (which would not even really be enough to get where iām trying to go but is definitely a prerequisite) - i can export textures, but itās not clear how to import them, so the only thing that iāve managed to actually get working is the Penumbra color transform matrix. but hey, itās the Great Eggbug of Ronka, kinda
i can get @xenonfossilās low-poly eggbug into TexTools but the replaced model isnāt rendering at all in game. i donāt think itās just off-screen or something, the penumbra on-screen list just doesn't have a model at all, and iām not entirely certain whatās going on here. when i round trip the great serpent model through blender it still works, and when i try to just splice the eggbug model in instead it fails like this, so iām not entirely certain where the problem originates. if i still care after work tomorrow i may try just sculpting the great serpent mesh into a more eggbugular shape, maybe thereās just something load-bearing in there i donāt understand
my bones are fucked, i think my axes are fucked, and i am reaching beyond the peak of my blender knowledge, but thatās a fucken eggbug!
turns out thereās some load bearing vertex group thing that will cause the original mesh to fail to render if i delete it, so presumably not having it was what caused the mesh to not render the first time. creating a vertex group with the same name doesnāt work, thereās something going on there that i donāt know (turns out knowing 3d modeling is important for this sort of thing, who knew), and swapping out the mesh data via Blender things also loses the vertex groups, but if i just shrink down the original mesh inside the eggbug mesh and do a boolean union with the eggbug mesh, the vertex groups still exist and the model renders!
Ktisis says all the bones from the original minion are still here, so clearly the fact that I deleted several of them in Blender didnāt change anything, and I may have to actually learn rigging if i want this to not render glitched out and miserable. also, the reason i think my axes may be fucked is that unless i rotate him with gpose tools, eggbug renders face-down: