getting closer to the original ghost bird look :)
this shit takes so long because i have to stop and ogle at every minor visual error or consequence. shaders are so fucking fun because of this, logic errors turn into living beauty, wonderful distortion. throwing numbers at the screen and seeing what sticks, the computer itself giving emergent style.

it makes me love being able to do what i do
(extra gifs below)
half the gifs in my screenshots folder are from unexpected shader results creating incredibly stunning visuals i would never have come up with on my own. (and in turn, i feel like decisions made for the final game will be different because of these.) i'll likely be including a bunch with most of my posts.
here's some from these early lighting tests:
i'll dive into the implementation details of the lighting system in a future post, when i start introducing multiple lights :)
