slitherkitty
@slitherkitty

Finished converting all the math-based animations this has already done that CPM didn't like into a format that CPM accepts, including touching up/completely redoing the swimming and falling animations, since this wasn't satisfied with them.
Also working on performing black magic to get it to hold items properly (IE, doing a bunch of hand-done keyframing on the "real" player model's nonexistent arms to line up with SkXIV's hands).
Next on the docket is getting all of the other basic gameplay animations done (flying, climbing, swinging, blocking, shooting, looking in an inventory, etc etc etc... there's a lot), as well as gestures for fun. Also figuring out why the faceplate now has this weird flickering blue texture over it.
But really, with the standing, walking, crouching, and crouch walking animations done, there IS a noticeable satisfaction in just wandering around in this one's test world in its new shell~


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