I think it's obvious a lot of people on cohost are at the very least games industry-adjacent.
And it's obvious a lot of people who are games industry-adjacent are in some way supported by a financial safety net, because working on games certainly doesn't fucking pay much.
Class is hugely overlooked as a factor in the game industry. I basically never hear class discrimination being talked about, and it does really limit the types of games that are gonna get made. The more money or support you have, the longer you can stand at the door and knock. The more shots you're gonna get to take.
That's the end of my recommendation but if you wanna hear why this video hits for me, read on in the comment. And I am not saying my particular story was super hard, it was not. But it makes it hit for me.
As someone trying to do more on the publishing side, who grew up poor and did not have the benefits of social mobility that college brings (or a decent primary/secondary education, or even just a relatively stable and encouraging environment growing up), I feel this in my bones. And it's not just the stuff that affects the process of creation and how readily it comes to you, either. Networking when you don't speak the right language or know the right people is very nearly thankless; meeting those people is possible, but making helpful contacts who can connect you with opportunities is vital, and you have to speak the language to even form those connections a lot of the time.
This is a particularly thankless industry, often, and even having the benefits of class access is no sure guarantee of success. There's a reason they say "don't quit your day job." But if you think that's tough, just try not having it.