Coming to an interesting coding problem which is how to do linear programming in Godot.
I've called lp_solve in Unity without too much issue. For Gdscript, it seems I'd need to write a custom binding with GDExtension, which dampens my mood slightly. I could open source it and make the one person making a Marxist city builder very happy.
lp_solve also has a command line app, which isn't the dumbest idea considering the very loose timing requirements I have. We'll see.
