They're...certainly a thing, and certainly indicative of how Kevin Siembieda thinks about RPG design
I get the distinct feeling from how this is described that Kevin just might be writing from experience here
This time around: I like to say that every alignment in Palladium games has its own specific Paladin Code, but I'm not sure people unfamiliar with the company's output will quite understand just how literal that statement is
("Inspired by designs by Vince Martin" just means Kevin saw something interesting-looking in an older bit of art and decided it needed to be statted up, by the way)