cosmicspear

What even are hats?

  • he/him

JRPGs, VNs, other games and stuff I think are interesting, maybe some writing and/or gamedev if I feel like it?



cosmicspear
@cosmicspear

I get the distinct feeling from how this is described that Kevin just might be writing from experience here


cosmicspear
@cosmicspear

This time around: I like to say that every alignment in Palladium games has its own specific Paladin Code, but I'm not sure people unfamiliar with the company's output will quite understand just how literal that statement is


cosmicspear
@cosmicspear

("Inspired by designs by Vince Martin" just means Kevin saw something interesting-looking in an older bit of art and decided it needed to be statted up, by the way)



I really appreciate how this latest MegaDumbCast season being focused on a campaign both a) demonstrates really well how you might string a bunch of unconnected adventures together in a satisfying way, and b) provides plenty of exciting new opportunities to highlight the level of half-bakedness some of these adventures are operating on.

This latest episode is a great example—Kris being able to provide a really impressive conclusion to the adventure that ties into all sorts of stuff from throughout the whole season then turn around and say "oh yeah, all that just now was me rewriting this, the actual adventure gives you jack shit for a conclusion" is just perfect



cosmicspear
@cosmicspear

I get the distinct feeling from how this is described that Kevin just might be writing from experience here


cosmicspear
@cosmicspear

This time around: I like to say that every alignment in Palladium games has its own specific Paladin Code, but I'm not sure people unfamiliar with the company's output will quite understand just how literal that statement is