• it / its

local queer disaster pack of critters | ΘΔ &
mid 20s


cain
@cain

i wrote up a very long r/gamedev post on what i wish someone had told me when i started learning game art. it's doing surprisingly well over there so i'm just going to copy it here too, reddit humor and all:


natatorialremnants
@natatorialremnants
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in reply to @cain's post:

This is a great post! Having confidence in one's art (however "bad" it may be) and committing to a visual style can make for good-looking graphics in any game, and everyone can do that. Cohesion, motion, and clarity > quality of individual pieces IMO

Favor expression over convention

Have you ever noticed that a lot of pixel art platformers kinda... look the same? Imagine a pixel art tree. You'll probably think of something like this.

YES YES YES SOMEONE SAID IT

i was scared of being mean but honestly!!! i hear people say that they're tired of pixel art platformers, but i think they're just tired of seeing the exact same art

or seeing pixel art on social media or reddit and its always the same and it feels like as if they all used the same 2 tutorials from reddit. i like amateurish and rough pixelart way more because of that