I've been wanting to get stuck into a Starforged game for a long time, my wife is traveling, and I'm lonely and bored. So let's start a solo text-based actual play on cohost!
Like the title says, I plan to do this thing one Move a night. Starforged is a very Move-dense PBTA(ish) game, so I think it will be a good fit. I was gonna call it One Roll a Night, but then I realized that would likely mean many instances of making a Move then having to wait 24 hours to interpret the results with an Oracle roll, and I am simply not that patient.
Now let's start at the start, Choosing Your Truths. Starforged presents 14 of these categories, which means we'll have ourselves a Galaxy of Adventure all crisped up and ready to go in two weeks. Neat!
Cataclysm Roll: 64
"Interdimensional entities invaded our reality"
It's time to find out how we got to this distant galaxy called The Forge! It's a very serious sounding name, compared to The Milky Way!! Let's roll on a table already!!!
Exodus Roll: 82
"Mysterious alien gates provided instantaneous one-way passage to the Forge."
We know why we came to The Forge and how we got here. Now how have we clung together since then, and what have we built?
Communities Roll: 80
"We have made our mark in this galaxy, but the energy storms we call balefires threaten to undo that progress, leaving our communities isolated and vulnerable."
This is the first result I've already used in a previous setting, and I was tempted to re-roll it for one big reason: The flavor text goes on to describe the balefires as intense, chaotic energy anomalies. We were already chased out of the Milky Way by Knuckles' Chaotix, now we have a different kind of Bad Chaos Thing messing with us in the Forge? It's starting to sound one-note.
But what if the balefires were the Chaotix in a different part of their lifecycle? Maybe the Forge is what the Milky Way will look like in a few billion years --- theoretically habitable, but still dangerous. This complicates my idea of the "guilty savior" aliens from before, but it can maybe still work? I'll think about it more later if it comes up.
I also enjoy that this is the Communities result that sets up the most widespread human civilization, with a good amount of commerce between settlements. We were probably able to send whatever we wanted through those one-way portals without needing to carry it for centuries on generation ships or haul it via freaky FTL jumps. It makes sense we'd have a stronger foothold in this galaxy right from the start.
Next up: Why so many of us are so weirdly into doing quests for people. I love that Ironsworn games build this oft-unexplained standby of Life In RPG Land right into their worlds...